If Lamb leaves Wolf's territory he will cease attacking and join her. Lamb can redirect Wolf to new targets by attacking them. At full stacks Lamb's next basic attack restores up to 47 - 81 health based on how much health Kindred is missing.Īctive: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/85/110/135/160 (+75% bonus Attack Damage) physical damage and gains 25% (+5% per Mark) bonus attack speed for 4 seconds.Ĭasting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds. Every 4 hunters completed also increases Kindred’s basic attack range successfully completing a Hunt permanently empowers Kindred’s basic abilities. By the way, Husk Cannon can make headshots.Kindred can mark targets to Hunt. Dragonsbreath and Spitfires are mostly trash killing options.įlamethrower + Husk Cannon → Here the Helios Rifle is replaced with Husk gun, which performs pretty well against Quarterpounds. If you choose T5 Scorcher as your secondary, it can be used to decapitate large zeds. Takes some practice and knowledge of zed animations to be utilized at full potential. You can knock enemies back infinitely and they won't have a chance to hit you most of the time. In addition, MWG's alt-fire is pretty useful feature for kiting raged large zeds around some object. Microwave Gun + T5 Scorcher or Dragonsbreath or Spitfires → MWG is a less popular choice for regular waves, but can be useful in certain situations. CnB is good at killing trash zeds, but may have some issues with certain medium enemies (like Husks and EDARs), so don't hesitate to use your Helios against them. You replace Flamethrower in favor of CnB and HMTech-101. In ideal conditions killing big guys is not your priority, so consider Helios as a reliable weapon if your big zed hunters fail to take HVTs down.Ĭaulk n Burn + HMTech-101 + Helios Rifle → This is a derivative from the previous loadout. Helios Rifle is your backup option for large zed takedowns. Flamethrower locks down chokepoints, exterminating literally all trash/medium zeds within range. Napalm makes trashkilling a bit easier, but sometimes may accidentally set large zeds on fire, thus enraging them, so you should use this skill carefully.įlamethrower + Helios Rifle → A real powerhouse. ![]() LRLLL → If explosions bother either you or your teammates, try using Napalm instead of SZP. Bring the Heat and Ground Fire ensure that any trash/medium zed dies pretty fast (you can also use Ground Fire to slow down raged large zeds) Spontaneous Zedplosion provides random stuns (might be useful, if a large zed is walking near lesser enemies, so that it could be stunned with explosion) Heat Wave stumbles zeds at point-blank range (even raged Fleshpounds/Scrakes) and Pyromaniac significantly increases your damage output during Zed-Time. ![]() ![]() ![]() LRRLL → Pretty much the best skill tree available for the Firebug.
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